![]() ![]() While in combat, you can also add additional reinforcements or regenerate your energy using Mana looted from fallen enemies and treasure chests scattered around each level – something that will prove essential as you progress through the latter stages of the game. ![]() Before each round, you have a period of time in which you can use you available Mana points to lay down defences and traps for the incoming enemies, while once battles actually commence, you get the opportunity to put your melee or long range attacks to good use. ![]() The first rounds are usually pretty simplistic, but as you progress, the number and size of the enemies soon expands. When playing basic Campaign Mode, you are tasked with defending a static Eternia Crystal from an ever expanding number of enemies. Be it the mage-like abilities of the Apprentice, the heavy armoured melee of the Squire, the sneaky defensive capabilities of the Huntress or the status-effecting traps of the Monk, Dungeon Defenders is a game that feels wholly unique based on the character class chosen. With each character type linked to a speciality based on their basic weaponry and tower defence options, they all feel suitably distinct from one another beyond the obvious aesthetic differences. Clearly based on rather standard fantasy characteristics, these half pint heroes really do look very good in the colourful, heavy lined world of Dungeon Defenders. The most important thing though, is that, despite the poorly drawn intro movie, when it come to the fully 3D game world, those previously shoddy looking characters suddenly come to life. Its utter nonsense and mercifully delivered in a pleasingly brief manner. You see, thanks to a bit of childish tomfoolery, the armies of darkness are now attacking your otherwise peaceful land, and with the parents off adventuring and that, it’s down to the kids to hold the fort. Still, I guess it does the job of telling the otherwise unimportant story of your position as a group of children now tasked with defending both the land of Etheria and its precious collection of Eternia Crystals. It looks rushed, simplistic and will prove far too familiar for those who have spent time with some of the recent dungeon crawlers on XBLA. The characters are made up of a poorly conceived mix of fantasy archetypes and manga infused visual design. You are introduced to the world of Dungeon Defenders via basic art work and, like many games before it, some rather ugly character design. Dungeon defenders eternity review movie#I will warn you though, before you get to the goods, you’re going to have to put up with a pretty crummy intro movie that sets up the rather nonsensical Campaign Story. This has to be one of the most addictive, all-encompassing Xbox Live releases, well, ever I suppose. That said though, once you do get to grips with the immense depth on offer, Dungeon Defenders is the kind of game that can steal away hours of your life without you even realising it. There are so many options for upgrading and so many ways to play that the initial learning curve is actually quite high, and, thanks to the clear emphasis on co-op play, will prove a continuously taxing experience for those going it alone. In fact, my only real complaint with Dungeon Defenders is that it can be an initially overwhelming experience. Playing like a cross between Plants vs Zombies and Dungeon & Dragons, Dungeon Defenders mixes classic tower defence gamplay with basic combat and the kind of loot and character development usually reserved for the latest Diablo release. ![]() Even amidst the undoubted class of titles such as Toy Soldiers, Monday Night Combat and the recently released, Orcs Must Die!, Dungeon Defenders goes straight to the top of the class thanks to its unparalleled depth, fantastic visuals and supremely competent gameplay. While there have been numerous tower defence hybrids released on XBLA in the last few years, Dungeon Defenders feels like a step up in quality for the sub-genre. Dungeon defenders eternity review full#If truth be told, in terms of content, quality and production values, I would argue the case for this being released as a full retail product. Despite the quality of the original, I’m always a little weary of games making the leap as I often feel like I’m paying over the odds just because it’s on XBLA or PSN, but in the case of Dungeon Defenders, even at a premium 1200MS Points, this game is an absolute steal. Originally release in 2010 by Trendy Entertainment as a handheld title for iOS and Android, Dungeon Defenders makes the leap up to full fledged home console release and does so with the kind of style few could have predicted. ![]()
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